Please find below the instructions for:

  • Installing Workshop

    Installing the Sizmek Workshop Plugin for Adobe Flash:

    The Sizmek Workshop, is an extension / plugin for Adobe Flash and must be installed to build and upload ads.

    Downloads:(Install Instructions)
    Adobe Flash (up to CS6)
    Adobe CC

  • Build from scratch

    After installing the Sizmek plugin, start building your ads by clicking: Ad > New Ad > “Choose your adformat”

    new ad
  • Build with Tech53 Richmedia template

    Start building your ad using one of our RichMedia templates by opening the template as an existing ad in the Sizmek workshop:

    open template
    Navigate to the folder of the downloaded template and select the .eba file:
    template eba
    You are now able to implement your artwork in the template.
  • Upload your ads

    After you build your ads you can upload your ads directly into the Sizmek platform from the Sizmek plugin: upload

    Or you can upload the ads using an Sizmek bundle.
    All your ad settings will be saved within the Sizmek bundle (.EBS) which you can edit later within the Sizmek Platform after uploading the ad.
    bundle
      Login into the Sizmek Platform and upload the EBS file createbundle

    Once your ads are added to the Sizmek platform, make sure you assign the ads to the Media Agency account by clicking the assign button.

Please find below the Sizmek clickthrough and initialization code

  • Standard ads (AS2)

    FIRST KEYFRAME:

    // Frame 1 should only contain empty keyframe.
     // The script 'EBStd.Init();' below should be
     // included in all flash assets used in the Eyeblaster System:
     EBStd.Init();

    CLICKHROUGH CODE:

    //actions for clickthrough button:
     clickthrough_btn.onRelease = function(){
     EBStd.Clickthrough();
     }
  • Standard ads (AS3)

    FIRST KEYFRAME:

    // Frame 1 should only contain empty keyframe.
    // The script 'EBStd.Init(this);' below should be
    // included in all flash assets used in the Eyeblaster System with AS3:
    EBStd.Init(this);
    

    CLICKHROUGH CODE:

    // Used to initiate the clickthrough URL action.
    clickthrough_btn.addEventListener(MouseEvent.CLICK,function(event:MouseEvent):void{
    EBStd.Clickthrough();
    });
  • Polite ads & any other formats (AS2)

    FIRST KEYFRAME:

    // Frame 1 should only contain empty keyframes.
    // The script 'EBBase.Init();' below should be
    // included in all flash assets used in the Eyeblaster System with AS2:
    EBBase.Init();

    CLICKHROUGH CODE:

    //actions for clickthroug button:
    clickthrough_btn.onRelease = function(){
    EBBase.Clickthrough();
    }

    CLICKHROUGH CODE TO MULTIPLE SITES:

    //actions for clickthroug button:
    clickthrough_btn.onRelease = function(){
    EBBase.Clickthrough("button_name");
    }

    CODE TO COUNTER ACTIONS:

    //actions for custom-interaction button:
    userAction_btn.onRelease = function(){
    EBBase.UserActionCounter("InteractionName");
    }
    
    

    CODE TO EXPAND PANELS:

    // "panel1" must correspond to the panel name given in Eyeblaster MediaMind.
    close_btn.onRelease = function(){
    EBPanel.ExpanPanel("panel1");
    }

    CODE TO COLLAPSE PANEL(S):

    // Expandable Banner - Close Panel Button (Click)
    // "panel1" must correspond to the panel name given in Eyeblaster MediaMind.
    close_btn.onRelease = function(){
    EBPanel.CollapsePanel("panel1");
    }

    CODE TO AUTO COLLAPSE PANEL(S);

    //Expandable Banner - Auto Close panel after x amount of seconds.
    function CloseIt() {
    EBBase.CollapsePanel("PanelName", "Auto");
    }
    CloseItID = setInterval(CloseIt, 8000);
  • Polite ads & any other formats (AS3)

    FIRST KEYFRAME:

    // Frame 1 should only contain empty keyframe.
     // The script 'EBBase.Init(this);' below should be
     // included in all flash assets used in the Eyeblaster System with AS3:
     EBBase.Init(this);
    

    CLICKHROUGH CODE:

    // Used to initiate the ClickThrough URL action.
    clickthrough_btn.addEventListener(MouseEvent.CLICK,function(event:MouseEvent):void{
    EBBase.Clickthrough();
    });

    CLICKHROUGH CODE TO MULTIPLE SITES:

    // Used to initiate the ClickThrough URL to Multiple Sites.
    clickthrough_btn.addEventListener(MouseEvent.CLICK,function(event:MouseEvent):void{
    EBBase.Clickthrough("button_name");
    });

    CODE TO COUNTER ACTIONS:

    //actions for custom-interaction button:
    useraction_btn.addEventListener(MouseEvent.CLICK,function(event:MouseEvent):void{
    EBBase.UserActionCounter("button_name");
    });

    CODE TO EXPAND PANELS:

    // Expandable Banner - Expand Panel Button (Click)
    expand_btn.addEventListener(MouseEvent.CLICK,ExpandPanel);
    
    // "panel1" must correspond to the panel name given in Eyeblaster MediaMind.
    function ExpandPanel(event:MouseEvent){
    EBPanel.ExpandPanel("panel1");
    }

    CODE TO COLLAPSE PANEL(S):

    // Expandable Banner - Close Panel Button (Click)
    close_btn.addEventListener(MouseEvent.CLICK,ClosePanel);
    // "panel1" must correspond to the panel name given in Eyeblaster MediaMind.
    function ClosePanel(event:MouseEvent){
    EBPanel.CollapsePanel("panel1");
    }

    CODE TO AUTO COLLAPSE PANEL(S):

    // Expandable Banner - Close Panel Button (Click)
    close_btn.addEventListener(MouseEvent.CLICK,ClosePanel);
    // "panel1" must correspond to the panel name given in Eyeblaster MediaMind.
    function ClosePanel(event:MouseEvent){
    EBPanel.CollapsePanel("panel1");
    }